The Second Founding

On Druegar and the politics of wizards
"Screw attacking him, I'm going to pull on his beard and then use teleport"

The intrepid party continued back to the hall. Where they witnessed a golden masked mage engaged in what appeared to be a trial of some sort. A crowd had gathered and the defendant appeared to be one of the hobgoblins who had escaped from the chamber of eyes. Apparently he had an outstanding debt to the mages and the Golden Masked Mage who was identified as the Ordinator Arcanus put him to death via his magics.

The party then ran into Orontor. He congradulated them on killing the Blood Reavers claiming that he has never been a fan of the slavers. When questioned about the involvement of the Druegar; Orontor says he does not believe the local dreugar trading post has posession of the slaves. He does however confide that he knows the Dreugar have a fortress hidden somewhere out in the Labyrinth. He gives the party leeway to interrogate the local Dreugar so long as they keep it relatively quiet. Orontor’s sudden generosity seems very out of character for a mage of Saruun.

Instead of an allout assault the party opted to use subterfuge when dealing with the dreugar in the Seven Pillared hall. Brishen Entered first and asked about having the Dreugar adjust and improve his dagger. Bluffing all the way Brishen was led to the back room to meet with the Druegar leader Kendhira to talk about the exhoborant prices.

Meanwhile Sovalus entered the shopfront, that now had only one dreugar standing guard. Without breaking step he calmly strode up and viciously tugged on the Druegar’s beard. Before the Druegar could react Sovalus teleported through one of the shop’s heavily shuttered windows. He then turned and taunted the Dreugar to follow. The enranged Druegar chased him furiously. Sovalus ran through out of the hall and into the Labyrinth. Where the rest of the party laid in wait to jump the druegar. They did so in a brutal fashion.

The dreugar clearly didn’t want to die and was willing to cut a deal to give the location of the Horned Hold to the party in exchange for his life. The party refused, so he sweetened the deal to include the location of some a treasure hold that he was aware of. The party eventually agreed. The druegar wrote the location of the treasure hold on the wall in Abyssal and then took off. Sovalus apparently not content to let the issue end attempted to hunt down the dreugar but being at home in the subterrainian maze the druegar made his escape.

Meanwhile Brishen was running into problems. The dreugar seemed to realize that he was not entirely on the level. Eventually he wove a complex web of lies. The Dreugar were either befuddled or no longer cared to get to the bottom of what Brishen was really after and kicked him out. Fortunatly leaving him with both his life and his dagger.

The party regrouped at the halfmoon inn and planned thier next move.

View
The Chamber of Eyes
"They're never going to SEE us coming"

After the first instance of getting lost. The party decided to get creative. A package of everlasting chalk was bought. The party then decided to mark their trails from here on in.

Again the party set out from the hall and in search of the chamber of eyes. After less than a half hour of searching a ante chamber containing a blocony and a door adorned with eyes was discovered. Goblin voices could be heard coming from within. Opting for a stealthy approach the party scaled the wall and entered the area through the Balcony. The party entered what appeared to be a barraks and got the jump on several battle axe wielding goblins and a bugbear.

The battle is fierce and unfortunatly the wizard chose to lead from the front and was cornered and then brutally evicerated by a pair of goblin barbarians. See the Kill Wall for a play by play of the wizards untimely and extremely messy demise.

After the battle. The party recovers from this grevious loss. Amber reads last rights while Ryugen stands a solem vigil. Sovalus and Brishen however and busy dividing up the wizard’s various magical trinkets. The party continues on.

They come to a large central chamber where every surface is covered in ornatly covered eyes. Chains are attached to the floor but the area is mainly empty with the exception of a few blood reaver hobgoblins and thier pet dire wolf. Also a scantly clad human female is chianed to one of the manacles.

A pitched battle ensues and the human female who is known as Amy demonstrates a great deal of skill in escaping and then attacking her would be captors and aids the party, The battle is eventually won but not before hob goblin reinforcements are called including the leader of the Blood Reaver Gang. Almost all are slain though a few manage to escape in the ensuing confusion.

In the aftermath the Party searches the various blood reaver records and question Amy. They soon discover that the Winterhaven captives were indeed brought here but were unfortunatly sold to the Dreugar not more than a day ago. Disheartened but none the less determined the party returned to the Seven Pillared hall to begin thier search a new.

View
Beneath The Surface
Lies the past...and a bunch of nice stuff

Before the party headed out into the Labyrinth they decided to check one final lead. They went to Rothar’s Tap House, a low brow and dangerous bar in the Pillared Hall and began to ask around about the blood reavers. After a moment a hobgoblin in the back who clearly over heard leaves abruptly. The party follows. After a brief chase the party tracks down the Hobgoblin and attempts to interrogate him. He is less than helpful so Sovalus lets him taste his blade.

Our party finally decides to head out into the labyrinth in search of the missing people from Winterhaven. Unfortunatly Amber makes a slight misstep when working out the directions and the party instead ends up on the bank of a massive subterrianian lake. There appears to be a landbridge leading to the middle of the lake upon which sat several large urns that could be made out in the distance. As the party was deciding where they would go next and if they should investigate the center of the lake Sovalis spotted the calm waters of the underground lake stir ever so slightly. Deciding not to risk angering whatever lay below the lake the party moved on.

This time they were relatively certian they had found the correct route. However no sooner had they rounded the second corner than they bumped into a Teifling. He seemed very polite and explained he was a demon hunter searching for a place called the Well Of Demons. He asked if he might join the party for a brief while as he was currently lost. The party agreed and for a time they traveled together. At one point he exclaimed, “Ahh I recognize this place, come I will show you the way!”

As the party followed he began to explain the importance of his fight against the supernatural demons that he said would soon plaugue this mountian and how such a fight required magical weapons, specificially the party’s magical weapons. It was at this point that three human warriors sprang an ambush and attacked.

As soon as the ambush began the teifling in an act of spitefyl irony uttered a prayer and summoned forth two demons. To compliment his 3 human warriors.

Not wasting any time in thier revenge the party immediatly focused all thier attacks on the teifling. Realizing he was about to die to the severity of the party’s attacks he activiated his cloak of teleportation and began to run. Unfortunatly Sovalus being a elf of the Feywild could also teleport and he chased down the teifling and rammed one of his swords into his still beating heart.

The teifling fell.

The party mopped up the remaining cohorts with little problem. Though the demons did put up a mighty stuggle for thier part. The party recovered an extremely powerful magical dagger from the corpse of the Teifling. Brishen was chosen to wield this powerful weapon as he had the most experiance with small blades. Again the party decided to attempt to venture deeper into the labyrinth in search of the lost townspeople.

View
Labyrinth
"And no David Bowie does not appear in this adventure!"

After resting in the Halfmoon Inn and receiving detailed directions to the Blood Reavers hide out the group decided that they were going explore the Seven Pillared Hall. The group find’s various shops, curios another tavern populated by all manner of unsavory folk but finally they come to their destination.

Back in Winterhaven our intrepid adventurers had been contracted by Bairwin to conduct business with a drow named Grendar. Although initially hostile to the idea the group eventually begrudgingly agreed to make the exchange as Bairwin was currently in debt to the Mages of Saruun and was hesitant to make the journey lest they catch and make an example of him. Grendar ran a curios shop that sold the various wares that he and his mysterious network of agents had recovered from the Labyrinth.

All except Sovalis entered the shop to deal with Grendar. Grendar presented a counter offer sensing he had the upper hand. He proposed the party find a non-magical ritual mace and bring it to him, only then would he be willing to complete Bairwin’s transaction. Unfortunately he was either unwilling or unable to provide information on the location so the party was essentially stonewalled on this front.

After some further wondering the party encountered Orontor and his surely Ogre body guard Brugg. He seemed wary of the party and warned them not to cause trouble. After a brief conversation he hinted that he did not like the Blood Reavers but did not know where they’re current base was. Since they had not attacked anyone in the hall directly or caused trouble for the other mages he currently could not deploy any forces to deal with them. He leaves with a dire warning not to interfere with the mages.

With this knowledge in hand the party decides they do not yet have enough of an idea where to find the Blood Reavers who are holed up in an area known as the chamber of eyes. At Amber’s insistence they contact the local dwarves who run the deep gem mining company.

Uthwar Deepgem is seems to be in charge and he greets the party amicably. After a long conversation about life in the hall and a brief description of the nature of his mining business he explains about his marked trail system that he has had his miners make and explained how the symbols at various junctions work. Given Amber’s dwarven affinity for dungeons she now felt confident enough to lead the party through the labyrinth.

View
Mountains of thunder
"Wasn't there a warlock with you last time?"

In the aftermath the party setout immediatly towards Chilth, to return thier silver to Lord Virimax. It took about a day to reach Chilth, it passed eneventfully. Upon arrival the party procceeded directly to the Lord’s estate.

Upon thier arrival they were escorted inside and Virimax greeted them in his nonchalent and cruel manner. Proclaiming that he had almost lost hope and was going to put a bounty on the adventurer’s heads. He paid the party the 100 gold that they had agreed upon then had his guards remove them before they tracked more dirt into his mansion.

The party then resupplied and stayed at an inn in the city for the evening. The next morning the party hoofed it towards thundermountain. Crossing through farmland and paying little attention to what lay in thier path the party beelined it across the Nethintir Vale until they reached the old dwarf road that lead to the mountian.

Following the surprisingly well maintained highway that dated back to long before the year of blood the party eventually came to the edge of the deatless peak’s mountain range.

Towering ahead of them was a winding road leading up thurderspire mountain. True to its name storm clouds hovered over head and cracks of lightening could be heard and seen above, though no rain fell. As the party entered intp the large crevass that provided entrance to the mountain they saw a massive statue of a minatour standing over the road that was at least 100 feet high. It bore a severe expression as if to warn travlers away.

Once inside the mountain itself the party found itself on a road, a tunnel to be more accurate; of errie green laterns that decended sharply. It had a switch back ever hundred yards or so. As well as menacing statues of demons spaced evenly on each side. As the party decended further they realized there were hundreds of tunnels leading off from the road in every which direction. It was from down one of these tunnels the party heard some commotion and saw a sliver of light.

As they went to investigate they came across some blood reavers about to kidnap a halfling. The party intervened and a battle broke out. Afterwards the halfling introduced himself as Rendil Halfmoon. His family owned an Inn in the the Seven Pillared Hall and in thanks for his rescue he offered the party lodgings and any information he had on the blood reavers.

The party came to a massive hall that seemed to be some kind of town, some buildings were free standing structures others were carved directly into the walls. Upon arriving in the Inn rendil provided some greater detial about the Seven Pillared hall and Thunderspire Mountain itself.

View
The Big Leagues
"Wasn't there a warlock with you last time?"

In the aftermath the party setout immediatly towards Chilth, to return thier silver to Lord Virimax. It took about a day to reach Chilth, it passed eneventfully. Upon arrival the party procceeded directly to the Lord’s estate.

Upon thier arrival they were escorted inside and Virimax greeted them in his nonchalent and cruel manner. Proclaiming that he had almost lost hope and was going to put a bounty on the adventurer’s heads. He paid the party the 100 gold that they had agreed upon then had his guards remove them before they tracked more dirt into his mansion.

The party then resupplied and stayed at an inn in the city for the evening. The next morning the party hoofed it towards thundermountain. Crossing through farmland and paying little attention to what lay in thier path the party beelined it across the Nethintir Vale until they reached the old dwarf road that lead to the mountian.

Following the surprisingly well maintained highway that dated back to long before the year of blood the party eventually came to the edge of the deatless peak’s mountain range.

Towering ahead of them was a winding road leading up thurderspire mountain. True to its name storm clouds hovered over head and cracks of lightening could be heard and seen above, though no rain fell. As the party entered intp the large crevass that provided entrance to the mountain they saw a massive statue of a minatour standing over the road that was at least 100 feet high. It bore a severe expression as if to warn travlers away.

Once inside the mountain itself the party found itself on a road, a tunnel to be more accurate; of errie green laterns that decended sharply. It had a switch back ever hundred yards or so. As well as menacing statues of demons spaced evenly on each side. As the party decended further they realized there were hundreds of tunnels leading off from the road in every which direction. It was from down one of these tunnels the party heard some commotion and saw a sliver of light.

As they went to investigate they came across some blood reavers about to kidnap a halfling. The party intervened and a battle broke out. Afterwards the halfling introduced himself as Rendil Halfmoon. His family owned an Inn in the the Seven Pillared Hall and in thanks for his rescue he offered the party lodgings and any information he had on the blood reavers.

The party came to a massive hall that seemed to be some kind of town, some buildings were free standing structures others were carved directly into the walls. Upon arriving in the Inn rendil provided some greater detial about the Seven Pillared hall and Thunderspire Mountain itself.

View
A rude awakening
"Two wagons?! You're a bastard!"

After several days of celebrations, feasting, heavy drinking and cases of extreme racial forgiveness. The Pparty awoke one morning to a mighty crash and screaming coming from the ground floor of the inn. While the some members of the party donned their armor a few ventured forth to investigate. What they found was a hobgiblin attempting to drag Sylvanna Wafton over the counter of her own Inn by her hair. The party members intervened after a brief time they were joined by thier more heavily armored compatriots. The Hobgolin was slain. It was only after the sounds of the struggle had ended did the party here the choas that was coming from outside of the Inn. Bravely they ventured forth.

What greeted them on the other side of the door was a Winterhaven that had been Thrown into absolute Chaos…

Bugbears and hobgoblins ran rampant throughout the streets, slaying those they could not capture. No sooner had the party engaged the invaders than they say thier precious silver being carted away by none other than Ninarin. Sovalis stepped through the feywild in order to fight her. A pitched battle ensued and the treacherous elf was eventually thrown from the wagon, unfortunatly for our intrepid party; she did managed to survive the landing and escape.

While Sovalis was battling the remaing hobgolbin on the silver wagon a bigger slave wagon came into view. ir carried what appeared to be a dozen winterhaven captives and was heading directly for the gate out of town. The cleric, fighter and rougue were very busy dealing with two rampaging bugbears while being sniped by hobgoblin archers. This left the wizard, Nemur, to attempt a rescue of the villagers.

At first he cast a powerful sleep spell on the wagon, this stopped the horses and knocked out both drivers. Unfortunatly he was distracted by multiple arrows striking him. While he turned to deal with this threat the drivers awoke because of thier hobgoblin resistance. They then roused the horses. They then began to escape again, albiet at a much slower pace. The wizard again attempted to intervene with magic missles aimed squarely at the lock on the wagon’s massive cage. He fired several shots each one barely missing. It was at this point that a bugbear knocked the cleric unconcious. This time the wizard was engaged fully and could not fight to free the captives any longer.

The tide of batte was turning against the party, Sovalis had ridden the wagon across town and was cut off. Amber was bleeding out on the ground. Brishen being a halfling had little medical training and could not revive her. Ryugen was holding his own just barely and the wizard was getting his ass kicked. It was at this point that a mighty war horn rang out and Lord Padraig arrived with the surviving town guard. As they joined the fray the hobgoblins broke off, leaving the bug bears to fight to the death.

Despite the entire party being able to help amber could not be revived and time was running out. The party cursing thier utter and complete lack of medical knowledge and training asked Padraig for help. Using his previous military expierance padraig stopped the bleeding and managed to stabalize the dwarf…ironically the only one in the damn party with a decent heal check.

With the cleric stabalized Padraig goes about securing the rest of Winterhaven with the rest of his forces. The party spends the time recovering. Unsure of what to do next they begin to examine the remains of the invaders. They bear a famailair insignia on thier armor. Upon asking around town, specifically Valthrun the local sage they discover that these raiders are none other than the blood reavers of thunderspire mountain. A notorious band of slavers that Kalrel had some dealings with back during his time in the keep.

Padraig then approached the party asking them to track down those responsible. Unfortunatly the party still had a large wagon of poorly defended silver burning a hole in thier collective pockets.

Despite the cleric’s misgivings the party elected to return to Chilth to and turnover the silver to Lord Virimax. Heart broken and disgusted; Padraig refused to speak about the subject anymore, he hoped the party would then procceed to thunderspire mountain and help track down his people despite of the day and a half head start the slavers would now get.

The party began to head out as a broken Padraig began to muster defenses and repair the walls with what remained of his town guard.

View
Showdown
"This tomb will be your grave!"

After an unsettling night in a tiny chamber that reaked of rotten flesh the party awoke. Again the dreams seemed of even greater intensity. The night had passed uneventfully except for a hobgoblin patrol that passed by at some point during the rest. Apparently they weren’t being paid enough to squeeze into the hole that led to the “ghoul closet” as they called it. The party emerged from the hole to find the ghoul’s room empty. They decended the stair and found themselves in a dark and forboding underground temple. Filling the temple were vampire spawn, that had been magically animated by the dark rituals of Orcus, they also found human berzerkers tht had been driven half mad by thier lust to serve thier dark lord. Leading this evil band was a priest of orcus and a dark kreeper.

Battle ensued.

While the party dispatched the meelee combatants with ease. The Highlight of the fight was when the party shoved the poor priest of orcus into the massive pit through which a rich stream of blood was flowing down in the center of the room. He landed with a sickening crack some 50 feet downward.

The party Guessing that the pit was where the cause of the all this Kalrel waited decended quickly down the blood soaked chains. Perhaps they decended a little too quickly as both the wizard and Amber both lost thier grip and fell down part of the way.

When the rest of the party decended they found themselves in a massive pool of blood. A glowing menacing portal was at one end of the room. To the side Kalrel and some undead minions were finishing the ritual to finally open the portal to the shadowfell.

Needless to say a fight ensued. Despite being a powerful caster and warrior in his own right Kalrel was overwhelmed. For the first time in recent memory the party displayed a rare and almost competent grasp on basic battle field tactics, dealing with Kalrel’s follwers in turn before turning thier attention to him. Such was this rare show of competence that Kalrel was overwhelmed and defeated.

As he fell a massive claw reached through the portal dragging Kalrel’s remains to the shadowfell. Without skipping a beat the Party’s casters set to work sealing the portal, although they succeeded in sealing the portal they did so clumsily and as such destabilized the local area. Specifically the keep.

As the keep came crashing down around them it became clear that the party needed to make a quick escape. Unfortunatly the dwarf didn’t quite feel up to climbing the chains again. Luckily or shall we say unluckily for her the intrepid dragonborn had an ingenious idea involving a bag of holding and some liberal iterpretations of the squeezing rules.

The party made it out of the bloody pit and began a mad dash towards the surface. After dumping the poor dwarf out of the bag of course. The dash to the surface was intense and not without mishap, a few pieces of cieling collapsed and one of the heroes ended up falling in a previously detected rat trap. But after some furious athletics they once again saw the sun and made it out just as the lower levels collapsed.

Finding themselves next to some hobgoblins who also made it out the startled party drew thier weapons but the Hobgoblins were in no mood for a fight and immediatly fled.

The party returned to the town of Winterhaven as conquoring heroes. Much drinking and merriment followed in the tavern that night. Even a tearful reunion with the goblin they so fondly remembered torturing and then setting free. Yes it seemed all was well with the world.

But for how long…

View
We're all Phalanxed
"Seriously! a 20 doesn't hit?!"

Emerging from Sir Keegan’s Chamber the party pressed onward. They soon discovered a secret chamber and after solving a riddle were rewarded with weapons from the keep’s glory days. Specifically two magical silver longswords.

The party continued down a long flight of stairs into the lower bowels of the keep. They were greeted by some hobgoblin guards who demanded a password. Despite a valiant and incredibly ineffectual attempt to provide one. It was at this point the party realized the Hobgoblins had a spider the size of a horse caged in the back room.

At the start of combat seeing its masters were in trouble the spider broke the cage and charged into the party. A pitched battle broke out. One hobgoblin managed to escape managed to escape but did not get far. As the party cornered him in his bed chamber and dispatched him.

After the battle the party noticed a sound coming from a chest. Upon opening it they found a bound and gagged halfling named Brishen. Apparently Brishen had been taken prisoner by the hobgoblins as she was innociously going about the countryside on her various errands which certianly didn’t invlove robbery of any kind. Apparently the hobgoblins were planning on selling her to a group called the blood reavers.

The party continued to explore the darkened passages of this deep level of the keep. They came across the main hobgoblin stronghold in the area. A massive battle between the party and the tactically brilliant hobgoblin broke out. The hobgoblin’s tactical deployments were brilliant and almost ended in death for the party. But thier superoir combat prowress overcame the hobgoblins superior tactics. After the battle as the party was adressing its serious wounds it peeked into another chamber across the hall and discovered another force of hobgoblins. Not wanting another brutal encounter they barricaded the door and continued to move on.

The party came across a huge chamber containing a collolsal statue that apparently represented a memorial of some kind. As they attempted to leave the room they triggered a water trap. All except the wizard were caught within a magical field that slowly filled with water. Useing thier own ingeniuty and a few handy thievery tricks from their newfound rougue halfling the party managed to disable the trap, but their trouble was just begining.

The next room reeked of rotted flesh and as Sovalus was scouting he was discovered by a ghoul who inhabited the room. The party immediatly burst in and a swirling meele invlovling a large number of zombies commanded by two ghouls took place. After a fierce battle the party discovered that a set of stair led down wards into the darkness and a small tunnel led away from the room in another direction.

The tunnel was too small for most of the party to fit through comfortably but the halfling could move through it with ease and she charged through hoping to find treasure. Unfortunatly for her she found two ghouls…to hungry ghouls. By the time the party heard her screams and arrived she was unconcious and in the proccess of being devoured. After a breif battle the ghouls were destroyed but the halfling was badly injured and required rest. So the party made camp in the small room that the ghouls had filled with carrion. As the dwarf, who for some macabre reason had volutnteered for the task of cleaning out the filth went about removing the bodies and rotted flesh she discovered a magical bag of holding.

The party rested in thier rotten smelling abode.

View
Toss a dog a bone
and he'll dig you a hole

The party continued down a dark hallway into the chamber with that had an eerie glow about it. The chamber turned out to be a long room with a high cieling at the opposite room. The glow seemed to be originating from that area. The room also contained a dozen sarcophagi. A pair of double doors also stood meancingly at the opposite end of the room.

As the party advanced into the room a hidden gate slammed shut and each Sarcophagi opened to reveal a skeleton warrior who immediatly engaged the party. A pitched and once sided battle immediatly ensued. Every time a Skeleton was slain one immediatly rose to take its place. The party could not hold out for much longer. At the urging of other part members Ryugen shoved his way through the throng of undead to the other end of the room.

The high ceiling gave way to reveal a magicaly glowing starscape depicting a picture of Bahamut. Two altars flanked this part of the chamber. Upon closer insepction the altars had draconic script written upon them, it read as,

“The Platinum Dragon is my rock, my fortress and my deliverer. He is my stronghold, my refuge and my armor against the foes of life-I need only kneel and offer him my praise”

Ryugen reflected on this briefly as he shouted the translation to the rest of the party. The battle continued to turn against the heroes. The undead were relentless and of all people it was Amber who upon reflection and several deep sword wounds took a knee and offered up a prayer to Bahamut. At that exact moment the undead immediatly stoped thier attacks and retreated to thier resting places and the gate barring the exit lifted. An eerie calm silence filled the chamber. Searching found nothing of value on the remains of the skeletons but a secret compartment in the altar’s revealed five small platinum dragon idols.

After a brief rest the party procceeded through the double doors at the other end of the chamber. These doors led to a small antechamber. It contained a single tomb that was ornatly decorated and bore the name Sir Keegan. No sooner did that party read that title than the lid exploded outward and a heavily armored skeletal knight arose from the dust. Drawing his sword he demanded an explanation for the party’s presence.

After a pitched conversation where the party members answered questions and proved thier worthy intent to sir Keegan did he finally stand down. He explaned how he was originaly stationed to the keep and how the shadowfell’s malign influence drove him mad and caused him to slay his family and commrades. He was mortally wounded and driven into the lower levels of the keep. It was here he waited for death to take him. But such was his grief that he could not let go and remained here an undead shadow of his former self. He explained to the party the importance of closing the rift and how orcus’s sanctuary lay on the otherside along with legions of ravenous undead. Sir Keegan then offered his sword Elaris to the party to aid in thier quest. Hoping that his sword unlike himself was worth of redemption.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.